Elemental Plane of Air
As the group woke from their rest – Witherton having been prevented from sleepwalking out the cave by Gerald’s zombies – a couple of them became aware of growling drifting in from outside the miniature cavern. Apparently, the Shadow Mastiff has roused and found itself without a pack and in an unfamiliar place with little-to-shadows. Taking turns throwing rations to the creature, the group lured it into the cave as they exited it. Garrick began to seal the beast inside, when they were startled by the sudden appearance of a large, blue-skinned man wearing garb that reminded them of distant lands to the east of their home, of rolling dunes of sand and a hot, unforgiving sun.
The Djinn, who identified himself as “(NAME)” the Fantastic, was patrolling what he described as his ‘domain’ when he happened on this ragtag band of outsiders apparently trapping an innocent creature in a – to his sensibilities – offending clump of filth that was polluting his clear pristine skies. Silt, being a native of the plane, had nothing but contempt for what she felt was a pompous, self-important member of the haute bourgeois. However, the party managed to deflect her distain for the pretentious powerhouse long enough to suggest they help the Djinn move the offending mote into a neighboring region, one presided over by another Djinn by the name of (NAME).
Ever quick on the uptake, Gerald wished for the means to help maximize the groups ability to turn the slight into a full-blown prank. It was a wish the Djinn was all too happy to grant; suddenly, everyone in the party could cast one 4th level spell of their choosing (regardless of class) to enhance what they were about to do. Gerald dumped the bodies of the other slain mastiffs into the cave and reanimated them; Misty (with some instruction from Gerald about the politics of Air Society) summoned a number of Smoke Mephits – whose very presence would be an offense – into the cave; Silt conjured a small pack of Blink Dogs and Pixies to cram into the cave; Garrick used Hallucinatory Terrain to further the offense by making the chunk of rock and dirt look and smell like something from the Para-Elemental Plane of Ooze; Witherton crammed Mordenkainen’s Faithful Hound into the cave; and finally, Izerah shaped a portion of the rock to resemble the object of their ridicule. Another wish was granted, extending the duration of the spell and the surprise package was sent on its way with a fond farewell … and some wise advice that they group should probably avoid the Plane of Air for a decent period of time. A prank of this magnitude would likely not be forgotten for a while.Back at the portals, the group (Izerah included) decided that it was probably not a good idea to return to Limbo and opted for the portal to the unknown …
Elemental Plane of Earth
… and landed in a stuffy subterranean enclosure, surrounded on all sides by rock and soil (not a huge inconvenience, since everyone in the party had darkvision). Silt, being a flier from the Plane of Air, was NOT happy, struggling to maintain her composure. Inspecting what appeared to be a naturally occurring space, with no worked stone apart from the the exit portal, Garrick discovered a section of the wall that appeared to be the result of a small cave-in. Using his abilities to move earth – enhanced by the plane itself – the druid began uncovering a passage leading away.
Unfortunately, the vibrations caused by the Goliath’s efforts drew the attention of an Earth Elemental. Puma barely had time to shout a warning as two massive arms of stone burst from the wall to pummel Garrick. The party quickly moved up to support him, causing the elemental to withdraw back into the wall. Realizing that the entity was still nearby, the party readied actions and cautiously moved further into the tunnel, discovering several branching routes.
Izerah wondered over to look down the right-hand passage, resulting in another attack. Several readied actions drove it off a second time, but not before it landed a pair of brutal strikes on the githzerai monk. Fed up with hit-and-run tactics, Witherton approached the wall and began beating on it with his staff, determined to draw the elemental out and finish it off for good. Gerald and his zombies joined him and soon they found themselves face-to-face with their quarry. Having determined that this particular elemental was vulnerable to damage, they focused their attacks to use that particular energy type and made short work of the pest.
Garrick, being impatient, continued wandering down one of the tunnels, content to let the party catch up to him. Arriving at another intersection, he discovered another caved-in section. As the group debated excavating it, or going in the other direction to see if the caves looped around, Misty suddenly found herself surrounded by a trio of clawed arms erupting around her, as the ground beneath her split open to reveal a toothy maw – the kleptomanical tabaxi having attracted a Xorn with the coins and gems she kept secreted on her person. The group made short work of this second attacker and Misty, realizing that it was after her ‘shinies’ started hacking into the remains of the Xorn to see if it had anything of value in its gullet. She was rewarded with a small handful of gemstones – primarily emeralds.
The group then tried to get some bearing in the branching tunnels and discussed what direction they should go next.